Plugin Suggestion: iConomy

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Plugin Suggestion: iConomy

Post  Ender on Tue Jul 05, 2011 3:46 pm


What has occurred that induced the lack of iConomy?
I think this is vital, as it can actually give an economy to the game. As for those that use third party programs/mods to increase their wealth simply wipe their fortune, not everyone's. Also those that accidentally trigger bugs are not of blame. (example: the sheep error) Mob Hunter is configured by administration, not defaults/builders. Anyway, the lack of such plugin reduces experience quite a bit, in my opinion. I don't find using Cocaine as trade very appropriate, as it is quite easily farmed and found.
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Re: Plugin Suggestion: iConomy

Post  Olympian on Tue Jul 05, 2011 9:50 pm

Lols Austin Is gonna get it. Razz
Stop worrying your ass off Twisted Evil
Cocaine is cool... Not that I use it Laughing
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Re: Plugin Suggestion: iConomy

Post  LtFalcon on Tue Jul 05, 2011 9:53 pm

This plugin is fine to me besides the masasge usage of abusing the glitch if something happens like that sheep problem.

So I want a Manual money buy and sell

Not sign and buy and sell (<-- People abuse to much ....)

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Re: Plugin Suggestion: iConomy

Post  Ender on Tue Jul 05, 2011 10:05 pm

I agree, people do abuse signs, however it reduces the need of having actual staff for shops. No one wants to sit behind a virtual counter waiting for people to put stuff in and stop people from stealing. Manual money would be nice, but It would take up inventory space and perishing would mean your money would be lost. If maintaining a bug free mob-money system is hard, simply remove the plugin.
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Re: Plugin Suggestion: iConomy

Post  LtFalcon on Tue Jul 05, 2011 11:07 pm

Removing the plugin has been suggested in game several times but we could not find a good Econmy based Item to use

We thought about slimes but that now has a use Sticky Pistons and Duplicating .....

We thought about paper but its to easily farmed

Glowstone- To easily to farm also (Dirt<--- This drops from mcmmo)

Red Flowers- To easily found

Redstone- That was seriosuly random

Coco beans- Can be dropped from Dirt

There was several others to

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Re: Plugin Suggestion: iConomy

Post  LtFalcon on Tue Jul 05, 2011 11:08 pm

And what I mean was Manual Buy and sell was

meaning Players can own there shops

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Re: Plugin Suggestion: iConomy

Post  Ender on Tue Jul 05, 2011 11:16 pm

LtFalcon wrote:And what I mean was Manual Buy and sell was

meaning Players can own there shops

Yet as mentioned above, no one wants to sit behind a virtual counter and manage a store when you can simply right click a sign.
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Re: Plugin Suggestion: iConomy

Post  LtFalcon on Tue Jul 05, 2011 11:18 pm

Some players want to some players don't

You don't know if they want to or not Very Happy

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Re: Plugin Suggestion: iConomy

Post  Ender on Tue Jul 05, 2011 11:27 pm

If someone had enough time to do that they would probably go do something else instead of sit in front of a computer.
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Re: Plugin Suggestion: iConomy

Post  LtFalcon on Tue Jul 05, 2011 11:38 pm

Lol I would Probally go outside with my friends but they are working on there summer project x.x

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Re: Plugin Suggestion: iConomy

Post  Puree on Fri Jul 08, 2011 10:39 am

I thought Austin was already using iConomy.
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Re: Plugin Suggestion: iConomy

Post  Mapleguy555 on Fri Jul 08, 2011 5:14 pm

This is probably just a reinstatement.

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Re: Plugin Suggestion: iConomy

Post  Puree on Fri Jul 08, 2011 5:26 pm

Mapleguy555 wrote:This is probably just a reinstatement.
Most likely.
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Re: Plugin Suggestion: iConomy

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